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Gaming Editorials

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What Villains Teach Us

The list goes on, but the fact remains, players and viewers love a good twist, and they love a relate-able or unexpected villain.

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Killer7: A Retrospective

There really is no game out there that took as many risks as Killer7 did, and it should be lauded for that reason alone. Killer7 may be uncouth as a video game, but taken as a work of art, it’s a masterpiece.

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The Journey to Game & Watch: How Unlockables Brought Us Together

Growing up, Super Smash Brothers Melee was my group’s favorite game. Sure, we played a lot of Halo 2 and Soul Calibur II, but we poured the most hours into Melee. My friends used to come over after school to play round after round of the Nintendo fighting game, and on the weekends we would stay up until three or four in the morning just playing Melee, drinking pop, and having a good time. Some of the most fun we had with the game was unlocking all the characters, especially the mysterious Mr. Game & Watch.

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What Games Would Make The Best Building Sets?

Assassin’s Creed isn’t the only video game franchise that was calling out to get the building set treatment. Mega Bloks has already turned Halo, Call of Duty, Need for Speed, and even World of Warcraft into popular sets, and the number of franchises that would translate well into plastic is near-endless. Here are some of my favorite candidates to be converted to bricks, and the companies that would best suit the toy lines.

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Gone Home: Is It a Game?

Why do some people adore Gone Home, while others are enraged by it? Ultimately, the answer depends on individual expectation.

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The Genius of Hotline Miami

Hotline Miami is a brilliant introspective on how games have shaped players’ expectations and reactions towards violence in video games.

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